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1. Small scale warfare review - in Player Features and Ideas Discussion [original thread]
Trigger is on the money here - and he's not alone. The stacking nerf on damage combined with the HP/Rig boosts do make warfare very stodgy. The beautiful fluid manoeuvres of old seem a long way distant, and its to the detriment of the game as a ...
- by Morris Falter - at 2008.10.15 17:02:00
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2. ECM fix - tuning ship sensor strengths based on roles - in Player Features and Ideas Discussion [original thread]
Hello, ECM is currently seen as an I-Win by everyone, let's not argue too much about that.. if you disagree, welcome to come and take us on! It's an unscripted warfare module that is currently able to hit far above the equivalent other ewar, goin...
- by Morris Falter - at 2008.05.03 16:24:00
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3. Low graphics client - in Player Features and Ideas Discussion [original thread]
Old thread this =) Never had a response from CCP regarding these ideas, which is a shame. A dev blog talking about client optimisation would rock - and focus discussion too. Also, it all still applies... two years later
- by Morris Falter - at 2008.01.31 12:45:00
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4. Deepspace Exploration Vessel - Voyager? - in Player Features and Ideas Discussion [original thread]
I dont like the idea of a T2 tanking ship... command ships / battleships already do this well. But a covops frig with specialised exploration stuff would be nice - make it fragile though, so you have to look after it =)
- by Morris Falter - at 2007.12.19 14:52:00
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5. Techniques: new combat options [idea] - in Player Features and Ideas Discussion [original thread]
Edited by: Morris Falter on 21/11/2007 00:27:18 Reading for the win.. nevermind =) Interesting idea.
- by Morris Falter - at 2007.11.21 00:26:00
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6. Hangar Network for alts - in Player Features and Ideas Discussion [original thread]
Edited by: Morris Falter on 21/11/2007 00:21:46 Its more than an 'ok' idea - it's a *great* idea. CCP asked for ideas to do with corp hangars in the "yes its still broken, no we dont know when we'll fix it, shut up" corp hangar cans bug thread...
- by Morris Falter - at 2007.11.21 00:18:00
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7. Hangar Network for alts - in Player Features and Ideas Discussion [original thread]
A lot of us run multiple accounts. Every account has three slots. This affects lots of people! We have items on one account which we need on another account - or we are working on a project with a corp mate which requires shared resources. Perhap...
- by Morris Falter - at 2007.11.20 02:59:00
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8. Pilgrim / Tracking Disruptors - in Player Features and Ideas Discussion [original thread]
Hello there, While recently testing pilgrim setups with a corp mate, we came to the conclusion that it really is not comparable to the other ships in the recon class in its intended role. Amarr electronic warfare is basically tracking disruptors...
- by Morris Falter - at 2007.09.13 17:56:00
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9. Supercapitals and holding them in place... - in Player Features and Ideas Discussion [original thread]
Originally by: Corporal Clue The supercapitals which have died weren't casually attacked by a single 15mill ship and brought to their knees because of it, they've died because the pilots of the motherships/titans have committed themselves...
- by Morris Falter - at 2007.08.16 12:02:00
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10. Low graphics client - in Player Features and Ideas Discussion [original thread]
Timely bump, I feel..
- by Morris Falter - at 2007.05.25 11:35:00
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11. Petition: Local Channel - in Player Features and Ideas Discussion [original thread]
Short and sweet. Please remove it asap. Lots of reasons, but its pretty self-explanatory. I'll put my top three. 1. Encourages/Requires teamwork in "dangerous space" 2. Encourages better communication 3. Discourages boring solo play in cer...
- by Morris Falter - at 2007.04.28 05:02:00
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12. People that log out to save their ships... - in Player Features and Ideas Discussion [original thread]
Deeply deeply annoying. You track them down, you set up the trap - they jump into you, and they log. They then log back in and log again to get a perfect safespot 2m KM from gate. Eve should reward teamplay, not penalise it. Fix the bubbles now. ...
- by Morris Falter - at 2006.10.21 01:35:00
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13. Low graphics client - in Player Features and Ideas Discussion [original thread]
Bumpity bump. still no word from ccp on this - would be nice to know their thoughts. 133rd Ghost Wing is recruiting...
- by Morris Falter - at 2006.10.19 15:05:00
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14. Low graphics client - in Player Features and Ideas Discussion [original thread]
Jade, its fine for normal situations, but with large numbers of ships, things get slow, very quickly - and its client-side lag.
- by Morris Falter - at 2006.09.18 15:27:00
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15. Tactical Environment: Suns - in Player Features and Ideas Discussion [original thread]
oh well, no responses, guess I'm on a loser. Seemed like a good idea to me tho..
- by Morris Falter - at 2006.09.15 14:27:00
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16. Low graphics client - in Player Features and Ideas Discussion [original thread]
There was some discussion earlier in the thread about modifying the eve client files manually - this is definitely against the EULA, so please don't attempt it. If there is going to be anything, it needs to be for everyone, or no-one. Keep the s...
- by Morris Falter - at 2006.09.15 14:25:00
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17. Tactical Environment: Suns - in Player Features and Ideas Discussion [original thread]
I had an idea while drifting off to sleep last night, and after a bit of thought, it seemed to be a go. The idea is this: Suns give out intense thermal damage, scaled depending on distance from the star, with a modifier for damage inflicted depen...
- by Morris Falter - at 2006.09.15 12:15:00
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18. Low graphics client - in Player Features and Ideas Discussion [original thread]
Bump! Keep the signatures going - I'm going to be on a crappy laptop over summer too.. i'm thinking flat shading, no textures, less complex models.. There must be straightforward ways to achieve this.
- by Morris Falter - at 2006.06.16 12:10:00
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19. Low graphics client - in Player Features and Ideas Discussion [original thread]
Basically, if we wtfpwn someone, I want it to be because of our amazing sk1lzZ not because we were less lagged than our opponents. I guess most people feel the same.
- by Morris Falter - at 2006.05.22 19:43:00
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20. Low graphics client - in Player Features and Ideas Discussion [original thread]
If you agree with this, pls post a link in your corp / alliance mail - its an issue that could do with some discussion, I think. Keep signing ;)
- by Morris Falter - at 2006.05.22 18:19:00
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